6
2025-08-05 10:00:54 +03:00

23 lines
811 B
C#

using Content.Server.GameTicking.Rules.Components;
using Content.Server.Sandbox;
using Content.Shared.GameTicking.Components;
namespace Content.Server.GameTicking.Rules;
public sealed class SandboxRuleSystem : GameRuleSystem<SandboxRuleComponent>
{
[Dependency] private readonly SandboxSystem _sandbox = default!;
protected override void Started(EntityUid uid, SandboxRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
_sandbox.IsSandboxEnabled = true;
}
protected override void Ended(EntityUid uid, SandboxRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
_sandbox.IsSandboxEnabled = false;
}
}