6
2025-08-05 10:00:54 +03:00

21 lines
595 B
C#

using Content.Server.Implants;
using Robust.Shared.Audio;
namespace Content.Server.Implants.Components;
/// <summary>
/// Randomly teleports entity when triggered.
/// </summary>
[RegisterComponent]
public sealed partial class ScramImplantComponent : Component
{
/// <summary>
/// Up to how far to teleport the user
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TeleportRadius = 100f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
}