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StarHorizon_Public/Content.Server/Spawners/Components/EntityTableSpawnerComponent.cs
2025-08-05 10:00:54 +03:00

31 lines
879 B
C#

using Content.Server.Spawners.EntitySystems;
using Content.Shared.EntityTable.EntitySelectors;
using Robust.Shared.Prototypes;
namespace Content.Server.Spawners.Components;
[RegisterComponent, EntityCategory("Spawner"), Access(typeof(ConditionalSpawnerSystem))]
public sealed partial class EntityTableSpawnerComponent : Component
{
/// <summary>
/// Table that determines what gets spawned.
/// </summary>
[DataField(required: true)]
public EntityTableSelector Table = default!;
/// <summary>
/// Scatter of entity spawn coordinates
/// </summary>
[DataField]
public float Offset = 0.2f;
/// <summary>
/// A variable meaning whether the spawn will
/// be able to be used again or whether
/// it will be destroyed after the first use
/// </summary>
[DataField]
public bool DeleteSpawnerAfterSpawn = true;
}