104 lines
3.8 KiB
C#
104 lines
3.8 KiB
C#
using Content.Server.Speech.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Verbs; // Frontier
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namespace Content.Server.Speech.EntitySystems;
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public sealed class AddAccentClothingSystem : EntitySystem
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{
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AddAccentClothingComponent, ClothingGotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<AddAccentClothingComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
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SubscribeLocalEvent<AddAccentClothingComponent, GetVerbsEvent<AlternativeVerb>>(OnGetAltVerbs); // Frontier
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}
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// TODO: Turn this into a relay event.
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private void OnGotEquipped(EntityUid uid, AddAccentClothingComponent component, ref ClothingGotEquippedEvent args)
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{
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// does the user already has this accent?
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var componentType = _componentFactory.GetRegistration(component.Accent).Type;
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if (HasComp(args.Wearer, componentType))
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return;
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// add accent to the user
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var accentComponent = (Component) _componentFactory.GetComponent(componentType);
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AddComp(args.Wearer, accentComponent);
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// snowflake case for replacement accent
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if (accentComponent is ReplacementAccentComponent rep)
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rep.Accent = component.ReplacementPrototype!;
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component.IsActive = true;
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component.Wearer = args.Wearer; // Frontier
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}
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private void OnGotUnequipped(EntityUid uid, AddAccentClothingComponent component, ref ClothingGotUnequippedEvent args)
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{
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component.Wearer = EntityUid.Invalid; // Frontier: prevent alt verb
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if (!component.IsActive)
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return;
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// try to remove accent
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var componentType = _componentFactory.GetRegistration(component.Accent).Type;
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if (EntityManager.HasComponent(args.Wearer, componentType))
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{
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EntityManager.RemoveComponent(args.Wearer, componentType);
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}
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component.IsActive = false;
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}
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// Frontier: togglable accents
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/// <summary>
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/// Adds an alt verb allowing for the accent to be toggled easily.
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/// </summary>
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private void OnGetAltVerbs(EntityUid uid, AddAccentClothingComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanInteract || args.User != component.Wearer) //only the wearer can toggle the effect
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return;
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("accent-clothing-component-toggle"),
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Act = () => ToggleAccent(uid, component)
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};
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args.Verbs.Add(verb);
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}
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private void ToggleAccent(EntityUid uid, AddAccentClothingComponent component)
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{
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if (component.IsActive)
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{
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// try to remove the accent if it's enabled
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var componentType = _componentFactory.GetRegistration(component.Accent).Type;
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RemComp(component.Wearer, componentType);
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component.IsActive = false;
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// we don't wipe out wearer in this case
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}
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else
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{
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// try to add the accent as if we are equipping this item again
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// does the user already has this accent?
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var componentType = _componentFactory.GetRegistration(component.Accent).Type;
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if (HasComp(component.Wearer, componentType))
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return;
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// add accent to the user
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var accentComponent = (Component)_componentFactory.GetComponent(componentType);
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AddComp(component.Wearer, accentComponent);
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// snowflake case for replacement accent
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if (accentComponent is ReplacementAccentComponent rep)
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rep.Accent = component.ReplacementPrototype!;
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component.IsActive = true;
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}
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}
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// End Frontier: togglable accents
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}
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