6
2025-08-05 10:00:54 +03:00

12 lines
308 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Explosion.Components.OnTrigger;
/// <summary>
/// Explode using the entity's <see cref="ExplosiveComponent"/> if Triggered.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ExplodeOnTriggerComponent : Component
{
}