6
2025-08-05 10:00:54 +03:00

17 lines
424 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Inventory.VirtualItem;
/// <inheritdoc cref="SharedVirtualItemSystem"/>
[RegisterComponent]
[NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class VirtualItemComponent : Component
{
/// <summary>
/// The entity blocking this slot.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid BlockingEntity;
}