6
2025-08-05 10:00:54 +03:00

17 lines
578 B
C#

using Content.Shared.Revolutionary;
using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
namespace Content.Shared.Mindshield.Components;
/// <summary>
/// If a player has a Mindshield they will get this component to prevent conversion.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class MindShieldComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<SecurityIconPrototype> MindShieldStatusIcon = "MindShieldIcon";
}