6
2025-08-05 10:00:54 +03:00

13 lines
365 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// This is used for entities which shouldn't have their local rotation set when moving, e.g. those using
/// <see cref="MouseRotator"/> instead
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NoRotateOnMoveComponent : Component
{
}