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StarHorizon_Public/Content.Shared/Movement/Components/SpeedModifierContactsComponent.cs
2025-08-05 10:00:54 +03:00

37 lines
1.4 KiB
C#

using Content.Shared.Movement.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Component that modifies the movement speed of other entities that come into contact with the entity this component is added to.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SpeedModifierContactsSystem))]
public sealed partial class SpeedModifierContactsComponent : Component
{
/// <summary>
/// The modifier applied to the walk speed of entities that come into contact with the entity this component is added to.
/// </summary>
[DataField, AutoNetworkedField]
public float WalkSpeedModifier = 1.0f;
/// <summary>
/// The modifier applied to the sprint speed of entities that come into contact with the entity this component is added to.
/// </summary>
[DataField, AutoNetworkedField]
public float SprintSpeedModifier = 1.0f;
/// <summary>
/// Indicates whether this component affects the movement speed of airborne entities that come into contact with the entity this component is added to.
/// </summary>
[DataField, AutoNetworkedField]
public bool AffectAirborne;
/// <summary>
/// A whitelist of entities that should be ignored by this component's speed modifiers.
/// </summary>
[DataField]
public EntityWhitelist? IgnoreWhitelist;
}