6
2025-08-05 10:00:54 +03:00

19 lines
518 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Plunger.Components
{
/// <summary>
/// Allows entity to unblock target entity with PlungerUseComponent.
/// </summary>
[RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
public sealed partial class PlungerComponent : Component
{
/// <summary>
/// Duration of plunger doafter event.
/// </summary>
[DataField]
[AutoNetworkedField]
public float PlungeDuration = 2f;
}
}