23 lines
385 B
C#
23 lines
385 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.SurveillanceCamera;
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[Serializable, NetSerializable]
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public enum SurveillanceCameraVisualsKey : byte
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{
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Key,
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Layer
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}
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[Serializable, NetSerializable]
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public enum SurveillanceCameraVisuals : byte
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{
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Active,
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InUse,
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Disabled,
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// Reserved for future use
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Xray,
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Emp
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}
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