6
2025-08-05 10:00:54 +03:00

43 lines
1.3 KiB
C#

using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared._DV.CustomObjectiveSummary;
/// <summary>
/// Message from the client with what they are updating their summary to.
/// </summary>
public sealed class CustomObjectiveClientSetObjective : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.EntityEvent;
/// <summary>
/// The summary that the user wrote.
/// </summary>
public string Summary = string.Empty;
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
Summary = buffer.ReadString();
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(Summary);
}
public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableUnordered;
}
/// <summary>
/// Clients listen for this event and when they get it, they open a popup so the player can fill out the objective summary.
/// </summary>
[Serializable, NetSerializable]
public sealed class CustomObjectiveSummaryOpenMessage : EntityEventArgs;
/// <summary>
/// DeltaV event for when the evac shuttle leaves.
/// </summary>
[Serializable, NetSerializable]
public sealed class EvacShuttleLeftEvent : EventArgs;