6
2025-08-05 10:00:54 +03:00

13 lines
310 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared._NF.Manufacturing;
[Serializable, NetSerializable]
public enum EntitySpawnMaterialVisuals : byte
{
/// <summary>
/// Whether or not the machine has enough materials to continue processing a unit.
/// </summary>
SufficientMaterial
}