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StarHorizon_Public/Content.Client/MachineLinking/UI/SignalTimerBoundUserInterface.cs
2025-12-13 13:46:17 +03:00

74 lines
2.2 KiB
C#

using Content.Shared.MachineLinking;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.Timing;
namespace Content.Client.MachineLinking.UI;
public sealed class SignalTimerBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private SignalTimerWindow? _window;
public SignalTimerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<SignalTimerWindow>();
_window.OnStartTimer += StartTimer;
_window.OnCurrentTextChanged += OnTextChanged;
_window.OnCurrentRepeatChanged += OnRepeatChanged; // Frontier
_window.OnCurrentDelayMinutesChanged += OnDelayChanged;
_window.OnCurrentDelaySecondsChanged += OnDelayChanged;
}
public void StartTimer()
{
SendMessage(new SignalTimerStartMessage());
}
private void OnTextChanged(string newText)
{
SendMessage(new SignalTimerTextChangedMessage(newText));
}
// Frontier: Handle Repeat changed
private void OnRepeatChanged(bool newRepeat)
{
SendMessage(new SignalTimerRepeatToggled(newRepeat));
}
//End Frontier
private void OnDelayChanged(string newDelay)
{
if (_window == null)
return;
SendMessage(new SignalTimerDelayChangedMessage(_window.GetDelay()));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not SignalTimerBoundUserInterfaceState cast)
return;
_window.SetCurrentText(cast.CurrentText);
_window.SetCurrentDelayMinutes(cast.CurrentDelayMinutes);
_window.SetCurrentDelaySeconds(cast.CurrentDelaySeconds);
_window.SetCurrentRepeat(cast.CurrentRepeat); // Frontier
_window.SetShowText(cast.ShowText);
_window.SetTriggerTime(cast.TriggerTime);
_window.SetTimerStarted(cast.TimerStarted);
_window.SetHasAccess(cast.HasAccess);
}
}