6
2025-12-13 13:46:17 +03:00

44 lines
1.4 KiB
C#

using Content.Shared.Administration;
using Content.Shared.Follower;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class FollowCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "follow";
public string Description => Loc.GetString("follow-command-description");
public string Help => Loc.GetString("follow-command-help");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
{
shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
return;
}
if (args.Length != 1)
{
shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
return;
}
if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
{
shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
return;
}
var entity = args[0];
if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
{
_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, uid.Value);
}
}
}