6
2025-12-13 13:46:17 +03:00

19 lines
538 B
C#

using Content.Shared.Weapons.Ranged.Components;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
protected override void SpinRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
{
base.SpinRevolver(revolverUid, component, user);
var index = Random.Next(component.Capacity);
if (component.CurrentIndex == index)
return;
component.CurrentIndex = index;
Dirty(revolverUid, component);
}
}