30 lines
873 B
C#
30 lines
873 B
C#
using Content.Server.Tesla.Components;
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using Robust.Shared.Timing;
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namespace Content.Server.Tesla.EntitySystems;
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/// <summary>
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/// Manages the passive energy drain for the Tesla.
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/// </summary>
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public sealed partial class TeslaEnergyBallSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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private static readonly TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
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public override void Update(float frameTime)
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{
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var curTime = _timing.CurTime;
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var query = EntityQueryEnumerator<TeslaEnergyBallComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (curTime < component.NextUpdateTime)
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continue;
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component.NextUpdateTime = curTime + UpdateInterval;
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AdjustEnergy(uid, component, -component.PassiveEnergyDrainRate);
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}
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}
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}
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