6
StarHorizon_Public/Content.Server/_NF/Transfer/Components/TransferMindOnDespawnComponent.cs
2025-12-13 13:46:17 +03:00

18 lines
507 B
C#

using Robust.Shared.Prototypes;
namespace Content.Server._NF.Transfer.Components;
/// <summary>
/// Its not fancy but it works for an in-between animations used on
/// hatching animation of the baby dragon
/// </summary>
[RegisterComponent]
public sealed partial class TransferMindOnDespawnComponent : Component
{
/// <summary>
/// The entity prototype to move the mind to after the animation.
/// </summary>
[DataField(required: true)]
public EntProtoId EntityPrototype = default!;
}