53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Content.Shared.Guidebook;
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using Robust.Shared.GameStates;
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using Content.Shared.Atmos.Piping.Binary.Components; // Frontier
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namespace Content.Shared.Atmos.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class GasPressurePumpComponent : Component
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{
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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[DataField("inlet"), AutoNetworkedField] // Frontier: add AutoNetworkedField
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public string InletName = "inlet";
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[DataField("outlet"), AutoNetworkedField] // Frontier: add AutoNetworkedField
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public string OutletName = "outlet";
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[DataField, AutoNetworkedField]
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public float TargetPressure = Atmospherics.OneAtmosphere;
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/// <summary>
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/// Max pressure of the target gas (NOT relative to source).
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/// </summary>
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[DataField]
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[GuidebookData]
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public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
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/// <summary>
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/// Frontier - Start the pump with the map.
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/// </summary>
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[DataField]
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public bool StartOnMapInit { get; set; }
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/// <summary>
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/// Frontier - UI key to open
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/// </summary>
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[DataField]
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public GasPressurePumpUiKey UiKey = GasPressurePumpUiKey.Key;
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/// <summary>
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/// Frontier - if true, the pump can have its direction changed (bidirectional pump)
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/// </summary>
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[DataField]
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public bool SettableDirection { get; private set; }
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/// <summary>
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/// Frontier - if true, the pump is currently pumping inwards
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool PumpingInwards { get; set; }
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}
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