6
2025-12-13 13:46:17 +03:00

36 lines
1.4 KiB
C#

using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects
{
public sealed partial class AddToSolutionReaction : EntityEffect
{
[DataField("solution")]
private string _solution = "reagents";
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs) {
if (reagentArgs.Reagent == null)
return;
// TODO see if this is correct
var solutionContainerSystem = reagentArgs.EntityManager.System<SharedSolutionContainerSystem>();
if (!solutionContainerSystem.TryGetSolution(reagentArgs.TargetEntity, _solution, out var solutionContainer))
return;
if (solutionContainerSystem.TryAddReagent(solutionContainer.Value, reagentArgs.Reagent.ID, reagentArgs.Quantity, out var accepted))
reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, accepted);
return;
}
// TODO: Someone needs to figure out how to do this for non-reagent effects.
throw new NotImplementedException();
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("reagent-effect-guidebook-add-to-solution-reaction", ("chance", Probability));
}
}