6
2025-12-13 13:46:17 +03:00

15 lines
508 B
C#

using Content.Shared.Atmos;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class ModifyLungGas : EventEntityEffect<ModifyLungGas>
{
[DataField("ratios", required: true)]
public Dictionary<Gas, float> Ratios = default!;
// JUSTIFICATION: This is internal magic that players never directly interact with.
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> null;
}