6
2025-12-13 13:46:17 +03:00

27 lines
711 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets spawns from all of the child selectors
/// </summary>
public sealed partial class AllSelector : EntityTableSelector
{
[DataField(required: true)]
public List<EntityTableSelector> Children;
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
foreach (var child in Children)
{
foreach (var spawn in child.GetSpawns(rand, entMan, proto, ctx))
{
yield return spawn;
}
}
}
}