6
2025-12-13 13:46:17 +03:00

14 lines
348 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Interaction.Components;
/// <summary>
/// This is used for entities which cannot move or interact in any way.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class BlockMovementComponent : Component
{
[DataField]
public bool BlockInteraction = true;
}