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StarHorizon_Public/Content.Shared/Light/Components/SlimPoweredLightComponent.cs
2025-12-13 13:46:17 +03:00

18 lines
621 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
// All content light code is terrible and everything is baked-in. Power code got predicted before light code did.
/// <summary>
/// Handles turning a pointlight on / off based on power. Nothing else
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SlimPoweredLightComponent : Component
{
/// <summary>
/// Used to make this as being lit. If unpowered then the light will still be off.
/// </summary>
[DataField, AutoNetworkedField]
public bool Enabled = true;
}