6
2025-12-13 13:46:17 +03:00

20 lines
516 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Mech.Components;
/// <summary>
/// Attached to entities piloting a <see cref="MechComponent"/>
/// </summary>
/// <remarks>
/// Get in the robot, Shinji
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MechPilotComponent : Component
{
/// <summary>
/// The mech being piloted
/// </summary>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid Mech;
}