6
2025-12-13 13:46:17 +03:00

14 lines
407 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Automatically rotates eye upon grid traversals.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class AutoOrientComponent : Component
{
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan? NextChange;
}