6
2025-12-13 13:46:17 +03:00

14 lines
372 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Represents a boundary that can bump someone back when touched.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class BoundaryComponent : Component
{
[DataField, AutoNetworkedField]
public float Offset = 2f;
}