14 lines
372 B
C#
14 lines
372 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Represents a boundary that can bump someone back when touched.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class BoundaryComponent : Component
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{
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[DataField, AutoNetworkedField]
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public float Offset = 2f;
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}
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