6
2025-12-13 13:46:17 +03:00

37 lines
1.2 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class JetpackComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid? JetpackUser;
[ViewVariables(VVAccess.ReadWrite), DataField("moleUsage")]
public float MoleUsage = 0.012f;
[DataField] public EntProtoId ToggleAction = "ActionToggleJetpack";
[DataField, AutoNetworkedField] public EntityUid? ToggleActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
public float Acceleration = 1f;
[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
public float Friction = 0.25f; // same as off-grid friction
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
public float WeightlessModifier = 1.2f;
// Frontier: extra fields
[DataField, AutoNetworkedField]
public bool AddedCanMoveInAir;
[ViewVariables, DataField, AutoNetworkedField]
public bool RadarBlip = true;
// End Frontier
}