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StarHorizon_Public/Content.Shared/Movement/Components/MovementModifiedByContactComponent.cs
2025-12-13 13:46:17 +03:00

18 lines
522 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Exists just to listen to a single event. What a life.
/// </summary>
[NetworkedComponent, RegisterComponent] // must be networked to properly predict adding & removal
public sealed partial class SpeedModifiedByContactComponent : Component
{
}
[NetworkedComponent, RegisterComponent] // ditto but for friction
public sealed partial class FrictionModifiedByContactComponent : Component
{
}