6
2025-12-13 13:46:17 +03:00

23 lines
656 B
C#

using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it has a movement input change.
/// </summary>
[ByRefEvent]
public readonly struct MoveInputEvent
{
public readonly Entity<InputMoverComponent> Entity;
public readonly MoveButtons OldMovement;
public bool HasDirectionalMovement => (Entity.Comp.HeldMoveButtons & MoveButtons.AnyDirection) != MoveButtons.None;
public MoveInputEvent(Entity<InputMoverComponent> entity, MoveButtons oldMovement)
{
Entity = entity;
OldMovement = oldMovement;
}
}