6
2025-12-13 13:46:17 +03:00

14 lines
305 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.ParcelWrap.Components;
/// <summary>
/// This enum is used to change the sprite used by WrappedParcels based on the parcel's size.
/// </summary>
[Serializable, NetSerializable]
public enum WrappedParcelVisuals : byte
{
Size,
Layer,
}