6
2025-12-13 13:46:17 +03:00

94 lines
2.7 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Pinpointer;
/// <summary>
/// Displays a sprite on the item that points towards the target component.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedPinpointerSystem))]
public sealed partial class PinpointerComponent : Component
{
// TODO: Type serializer oh god
[DataField("component"), ViewVariables(VVAccess.ReadWrite)]
public string? Component;
[DataField("mediumDistance"), ViewVariables(VVAccess.ReadWrite)]
public float MediumDistance = 16f;
[DataField("closeDistance"), ViewVariables(VVAccess.ReadWrite)]
public float CloseDistance = 8f;
[DataField("reachedDistance"), ViewVariables(VVAccess.ReadWrite)]
public float ReachedDistance = 1f;
/// <summary>
/// Pinpointer arrow precision in radians.
/// </summary>
[DataField("precision"), ViewVariables(VVAccess.ReadWrite)]
public double Precision = 0.09;
/// <summary>
/// Name to display of the target being tracked.
/// </summary>
[DataField("targetName"), ViewVariables(VVAccess.ReadWrite)]
public string? TargetName;
/// <summary>
/// Whether or not the target name should be updated when the target is updated.
/// </summary>
[DataField("updateTargetName"), ViewVariables(VVAccess.ReadWrite)]
public bool UpdateTargetName;
/// <summary>
/// Whether or not the target can be reassigned.
/// </summary>
[DataField("canRetarget"), ViewVariables(VVAccess.ReadWrite)]
public bool CanRetarget;
[ViewVariables]
public EntityUid? Target = null;
[ViewVariables, AutoNetworkedField]
public bool IsActive = false;
[ViewVariables, AutoNetworkedField]
public Angle ArrowAngle;
[ViewVariables, AutoNetworkedField]
public Distance DistanceToTarget = Distance.Unknown;
[ViewVariables]
public bool HasTarget => DistanceToTarget != Distance.Unknown;
// Frontier: Frontier-specific fields
// If greater than 0, the pinpointer stops pointing to its target when it's further away than this many meters.
[DataField]
public float MaxRange = -1;
// Time in seconds to retarget.
[DataField]
public float RetargetDoAfter = 15f;
// Whether this pinpointer can target mobs.
[DataField]
public bool CanTargetMobs = false;
// Whether this pinpointer's target knows about the pinpointer using the PinpointerTargetComponent.
[DataField]
public bool SetsTarget = false;
// End Frontier: extra pinpointer fields
}
[Serializable, NetSerializable]
public enum Distance : byte
{
Unknown,
Reached,
Close,
Medium,
Far
}