26 lines
772 B
C#
26 lines
772 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Puppet;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class VentriloquistPuppetComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<LocId> RemoveHand = new ();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<LocId> RemovedHand = new();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<LocId> InsertHand = new ();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<LocId> InsertedHand = new ();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<LocId> PuppetRoleName = new ();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<LocId> PuppetRoleDescription = new ();
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}
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