14 lines
449 B
C#
14 lines
449 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Silicons.StationAi;
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/// <summary>
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/// Indicates an entity that has <see cref="StationAiHeldComponent"/> can interact with this.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStationAiSystem))]
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public sealed partial class StationAiWhitelistComponent : Component
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{
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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}
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