6
2025-12-13 13:46:17 +03:00

26 lines
860 B
C#

using Content.Shared.Xenoarchaeology.Artifact.XAE.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.Xenoarchaeology.Artifact.XAE;
/// <summary>
/// System for xeno artifact effect that make artifact pass through other objects.
/// </summary>
public sealed class XAERemoveCollisionSystem : BaseXAESystem<XAERemoveCollisionComponent>
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
/// <inheritdoc />
protected override void OnActivated(Entity<XAERemoveCollisionComponent> ent, ref XenoArtifactNodeActivatedEvent args)
{
if (!TryComp<FixturesComponent>(ent.Owner, out var fixtures))
return;
foreach (var fixture in fixtures.Fixtures.Values)
{
_physics.SetHard(ent.Owner, fixture, false, fixtures);
}
}
}