6
2025-12-13 13:46:17 +03:00

17 lines
544 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
/// <summary>
/// This is used for a xenoarch trigger that activates when something dies nearby.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(XATDeathSystem)), AutoGenerateComponentState]
public sealed partial class XATDeathComponent : Component
{
/// <summary>
/// Range within which artifact going to listen to death event.
/// </summary>
[DataField, AutoNetworkedField]
public float Range = 15;
}