6
2025-12-13 13:46:17 +03:00

24 lines
767 B
C#

using Content.Shared.Destructible.Thresholds;
using Robust.Shared.GameStates;
namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
/// <summary>
/// This is used for a xenoarch trigger that self-activates at a regular interval
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(XATTimerSystem)), AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class XATTimerComponent : Component
{
/// <summary>
/// Next time timer going to activate.
/// </summary>
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan NextActivation;
/// <summary>
/// Delay between activations.
/// </summary>
[DataField, AutoNetworkedField]
public MinMax PossibleDelayInSeconds;
}