6
2025-12-13 13:46:17 +03:00

45 lines
1.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared._EstacaoPirata.Cards.Card;
/// <summary>
/// This is used for...
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CardComponent : Component
{
/// <summary>
/// The back of the card
/// </summary>
[DataField(readOnly: true)]
public List<SpriteSpecifier> BackSprite = [];
/// <summary>
/// The front of the card
/// </summary>
[DataField(readOnly: true)]
public List<SpriteSpecifier> FrontSprite = [];
/// <summary>
/// If it is currently flipped. This is used to update sprite and name.
/// </summary>
[DataField(readOnly: true), AutoNetworkedField]
public bool Flipped = false;
/// <summary>
/// The name of the card.
/// </summary>
[DataField(readOnly: true), AutoNetworkedField]
public string Name = "";
}
[Serializable, NetSerializable]
public sealed class CardFlipUpdatedEvent(NetEntity card) : EntityEventArgs
{
public NetEntity Card = card;
}