19 lines
502 B
C#
19 lines
502 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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namespace Content.Shared._RMC14.Projectiles;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(RMCProjectileSystem))]
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public sealed partial class ProjectileMaxRangeComponent : Component
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{
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[DataField, AutoNetworkedField]
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public EntityCoordinates? Origin;
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[DataField(required: true), AutoNetworkedField]
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public float Max;
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[DataField, AutoNetworkedField]
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public bool Delete = true;
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}
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