30 lines
859 B
C#
30 lines
859 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared._RMC14.Weapons.Ranged;
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/// <summary>
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/// Fire group component which prevents things like shotgun juggling.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedFireGroupSystem))]
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public sealed partial class RMCFireGroupComponent : Component
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{
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/// <summary>
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/// The fire group of the item
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/// </summary>
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[DataField, AutoNetworkedField]
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public string Group = string.Empty;
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/// <summary>
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/// How long the other gun(s) are delayed for
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan Delay = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The UseDelay ID
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/// </summary>
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[DataField, AutoNetworkedField]
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public string UseDelayID = "RMCFireGroupDelay";
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} |