6
2025-11-07 12:32:48 +03:00

37 lines
1.1 KiB
C#

using Content.Shared.Nutrition.AnimalHusbandry;
using Robust.Client.GameObjects;
namespace Content.Client.Nutrition.EntitySystems;
/// <summary>
/// This handles visuals for <see cref="InfantComponent"/>
/// </summary>
public sealed class InfantSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, InfantComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
component.DefaultScale = sprite.Scale;
_sprite.SetScale((uid, sprite), component.VisualScale);
}
private void OnShutdown(EntityUid uid, InfantComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
_sprite.SetScale((uid, sprite), component.DefaultScale);
}
}