29 lines
944 B
C#
29 lines
944 B
C#
using Content.Client.Parallax;
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using Content.Client.Weather;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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namespace Content.Client.Overlays;
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public sealed class StencilOverlaySystem : EntitySystem
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{
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly ParallaxSystem _parallax = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[Dependency] private readonly WeatherSystem _weather = default!;
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public override void Initialize()
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{
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base.Initialize();
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_overlay.AddOverlay(new StencilOverlay(_parallax, _transform, _map, _sprite, _weather));
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlay.RemoveOverlay<StencilOverlay>();
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}
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}
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