6
StarHorizon_Public/Content.Client/Tools/Visualizers/WeldableVisualizerSystem.cs
2025-11-07 12:32:48 +03:00

20 lines
711 B
C#

using Content.Shared.Tools.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Tools.Visualizers;
public sealed class WeldableVisualizerSystem : VisualizerSystem<WeldableComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
AppearanceSystem.TryGetData<bool>(uid, WeldableVisuals.IsWelded, out var isWelded, args.Component);
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), WeldableLayers.BaseWelded, out var layer, false))
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, isWelded);
}
}
}