6
2025-11-07 12:32:48 +03:00

31 lines
1.1 KiB
C#

using Content.Shared.Weapons.Ranged.Components;
namespace Content.Client.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
protected override void InitializeBattery()
{
base.InitializeBattery();
// Hitscan
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, AmmoCounterControlEvent>(OnControl);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, UpdateAmmoCounterEvent>(OnAmmoCountUpdate);
// Projectile
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, AmmoCounterControlEvent>(OnControl);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, UpdateAmmoCounterEvent>(OnAmmoCountUpdate);
}
private void OnAmmoCountUpdate(EntityUid uid, BatteryAmmoProviderComponent component, UpdateAmmoCounterEvent args)
{
if (args.Control is not BoxesStatusControl boxes) return;
boxes.Update(component.Shots, component.Capacity);
}
private void OnControl(EntityUid uid, BatteryAmmoProviderComponent component, AmmoCounterControlEvent args)
{
args.Control = new BoxesStatusControl();
}
}