6
2025-11-07 12:32:48 +03:00

138 lines
5.3 KiB
C#

using Robust.Client.Animations;
using Robust.Shared.Animations;
using Robust.Shared.GameStates;
using Robust.Client.GameObjects;
using Content.Shared.Emoting;
using System.Numerics;
using Robust.Shared.Prototypes;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Rotation;
namespace Content.Client.Emoting;
public sealed partial class AnimatedEmotesSystem : SharedAnimatedEmotesSystem
{
[Dependency] private readonly AnimationPlayerSystem _anim = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly IPrototypeManager _prot = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AnimatedEmotesComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<AnimatedEmotesComponent, AnimationFlipEmoteEvent>(OnFlip);
SubscribeLocalEvent<AnimatedEmotesComponent, AnimationSpinEmoteEvent>(OnSpin);
SubscribeLocalEvent<AnimatedEmotesComponent, AnimationJumpEmoteEvent>(OnJump);
}
public void PlayEmote(EntityUid uid, Animation anim, string animationKey = "emoteAnimKeyId")
{
if (_anim.HasRunningAnimation(uid, animationKey))
return;
_anim.Play(uid, anim, animationKey);
}
private void OnHandleState(EntityUid uid, AnimatedEmotesComponent component, ref ComponentHandleState args)
{
if (args.Current is not AnimatedEmotesComponentState state
|| !_prot.TryIndex<EmotePrototype>(state.Emote, out var emote))
return;
if (emote.Event != null)
RaiseLocalEvent(uid, emote.Event);
}
private void OnFlip(Entity<AnimatedEmotesComponent> ent, ref AnimationFlipEmoteEvent args)
{
var angle = Angle.Zero;
if (TryComp<RotationVisualsComponent>(ent, out var rotation))
{
_appearance.TryGetData<RotationState>(ent, RotationVisuals.RotationState, out var state);
angle = state switch
{
RotationState.Vertical => rotation.VerticalRotation,
RotationState.Horizontal => rotation.HorizontalRotation,
_ => Angle.Zero
};
}
var a = new Animation
{
Length = TimeSpan.FromMilliseconds(500),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(angle, 0f),
new AnimationTrackProperty.KeyFrame(angle + Angle.FromDegrees(180), 0.25f),
new AnimationTrackProperty.KeyFrame(angle + Angle.FromDegrees(360), 0.25f),
}
}
}
};
PlayEmote(ent, a);
}
private void OnSpin(Entity<AnimatedEmotesComponent> ent, ref AnimationSpinEmoteEvent args)
{
var a = new Animation
{
Length = TimeSpan.FromMilliseconds(600),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(TransformComponent),
Property = nameof(TransformComponent.LocalRotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), 0f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(90), 0.075f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(180), 0.075f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(270), 0.075f),
new AnimationTrackProperty.KeyFrame(Angle.Zero, 0.075f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(90), 0.075f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(180), 0.075f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(270), 0.075f),
new AnimationTrackProperty.KeyFrame(Angle.Zero, 0.075f),
}
}
}
};
PlayEmote(ent, a, "emoteAnimSpin");
}
private void OnJump(Entity<AnimatedEmotesComponent> ent, ref AnimationJumpEmoteEvent args)
{
var a = new Animation
{
Length = TimeSpan.FromMilliseconds(250),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Offset),
InterpolationMode = AnimationInterpolationMode.Cubic,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Vector2.Zero, 0f),
new AnimationTrackProperty.KeyFrame(new Vector2(0, .35f), 0.125f),
new AnimationTrackProperty.KeyFrame(Vector2.Zero, 0.125f),
}
}
}
};
PlayEmote(ent, a);
}
}