18 lines
642 B
C#
18 lines
642 B
C#
using Content.Shared.FixedPoint; // Frontier
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using Robust.Shared.GameStates;
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namespace Content.Shared.Beeper.Components;
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[RegisterComponent] //component tag for events. If we add support for component pairs on events then this won't be needed anymore!
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public sealed partial class ProximityBeeperComponent : Component
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{
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// Frontier: imprecise search
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/// <summary>
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/// The closest that an item can be before hitting minimum interval scaling.
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/// Must be less than the detector's overall range.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 MinRange = 0;
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// End Frontier
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}
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