6
2025-11-07 12:32:48 +03:00

13 lines
318 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// Blinds a person when an item with this component is equipped to the eye, head, or mask slot.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
public sealed partial class BlindfoldComponent : Component
{
}