6
2025-11-07 12:32:48 +03:00

20 lines
533 B
C#

using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Fax.Components;
/// <summary>
/// A fax component which stores a damage specifier for attempting to fax a mob.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FaxecuteComponent : Component
{
/// <summary>
/// Type of damage dealt when entity is faxecuted.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public DamageSpecifier Damage = new();
}