6
2025-11-07 12:32:48 +03:00

27 lines
771 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Foldable;
/// <summary>
/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs.
/// </summary>
/// <remarks>
/// Wiill prevent any insertions into containers while this item is unfolded.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(FoldableSystem))]
public sealed partial class FoldableComponent : Component
{
[DataField("folded"), AutoNetworkedField]
public bool IsFolded = false;
[DataField]
public bool CanFoldInsideContainer = false;
[DataField]
public LocId UnfoldVerbText = "unfold-verb";
[DataField]
public LocId FoldVerbText = "fold-verb";
}