6
2025-11-07 12:32:48 +03:00

26 lines
778 B
C#

using System.Numerics;
using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
/// <summary>
/// When added to a map will apply shadows from <see cref="SunShadowComponent"/> to the lighting render target.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SunShadowComponent : Component
{
/// <summary>
/// Maximum length of <see cref="Direction"/>. Mostly used in context of querying for grids off-screen.
/// </summary>
public const float MaxLength = 5f;
/// <summary>
/// Direction for the shadows to be extrapolated in.
/// </summary>
[DataField, AutoNetworkedField]
public Vector2 Direction;
[DataField, AutoNetworkedField]
public float Alpha;
}